Bundle of Holding: Werewolf and More Werewolf!

There’s been a good spate of World of Darkness titles in recent Bundles of Holding.  I’ve recently posted about their Mage: The Awakening bundle, and their spy bundle which featured Demon: The Descent.  This time, they are featuring two bundles built around Werewolf: The Apocalypse.

The first bundle features the core game itself and, as usual, consists of two tiers.  In the first tier is the core rulebook and a couple of player guides.  What’s interesting about this bundle is that it features the revised (read: third) edition of the game.  This stands in contrast to the Mage: The Ascension and Vampire: The Masquerade bundles, which featured second edition rules, rather than the refined and improved revised edition.  This first tier is focused firmly on the players and will set you back $11.95 in exchange for:

  • Werewolf: The Apocalypse (Revised) (retail price $17): The complete 307-page rulebook in its acclaimed Revised Edition (2000) about Garou shapeshifting eco-warriors fighting the Apocalypse War in defense of Gaia. Includes thefree introductory kit.
  • Werewolf Players Guide (Revised) (retail $15): The 219-page sourcebook of the Garou, their 13 Tribes, and the other werecreatures of the world.
  • Players Guide to Garou (retail $18): Much more about the Garou Nation, their septs and cairns, spirit lore, and new character options.

The second tier is costed at a variable threshold that was $23.13 at the time of writing.  It has more to offer for the storyteller (or GM, as in other games) and includes a couple of pretty good supplements.  In addition to the two storyteller books, A World of Rage is good for anyone planning a game set outside the United States, whilst Umbra goes beyond the physical world and into the spirit one.  This tier consists of:

  • Storytellers Handbook (Revised) (retail $16): Expanded systems for and information on Garou life that make it easier to run a Chronicle.
  • Storytellers Companion (retail $9): Tons of extra information to enhance your game.
  • A World of Rage (retail $12): A rundown of the Apocalypse War on all seven continents.
  • Umbra (Revised) (retail $9): The spirit world, from the Realms to the Dark Umbra, and the hierarchy of its resident spirits.
  • Axis Mundi: The Book of Spirits (retail $11): A bestiary of the Umbral entities who grant werewolves their powers.

You can find the bundle by clicking here, and a portion of the price will go to the Bodhana Group, who actually sound really interesting:

The Bodhana Group advocates the use of tabletop gaming as a directed therapeutic and clinical practice that can benefit personal growth as well as enhance social and educational services to individuals and families.

Now, as if that was not enough, there is a second bundle of Werewolf: The Apocalypse goodness.  Naturally, given the first bundle, this one dispenses with the need for a core rulebook and jumps right into some cool and interesting supplements.  Specifically, I really like the Players Guide to the Changing Breeds which gives you material on shapeshifters that are not based on wolves.  There are some weird and wonderful creatures in this book!  The full contents of this tier – priced at $9.95 – are:

  • Players Guide to the Changing Breeds (Revised) (retail price $18): The world’s many other werecreatures, from the mysterious Bastet to the insane Ratkin and many more — tiger and dragon, raven and fox.
  • Possessed: A Player’s Guide (retail $12): About mortals inhabited by the spirits of the Triat and Gaia — fomori, Drones, gorgons, and Kami.
  • Book of Auspices (retail $12): The five roles assigned to the Garou according to the blessings of the Moon.
  • Hammer and Klaive (retail $12): The guide to fetishes, magical weapons and tools empowered by spirits to do the impossible.

The second tier, with a threshold price of $20.11 at the time of writing, includes a further five supplements.  I’m far less familiar with these titles, but Subsidiaries: A Guide to Pentex sounds really interesting.  Werewolf: The Apocalypse was already a game that used the titular werewolves as stand-ins for eco-warriors, but with this supplement White Wolf really gave them the opportunity to go down the eco-terrorist line, letting them stick it to the corporations.  The corporations, man, the corporations!  Yeah, well, the full tier features:

  • Book of the Wyrm Second Edition (retail $11), Book of the Weaver (retail $9), and Book of the Wyld (retail $11): All the sourcebooks of the Triat, the threefold forces that shape the cosmos.
  • Book of the City (retail $12): For creatures of the wild, werewolves venture into town a lot. This sourcebook tells how they handle it.
  • Subsidiaries: A Guide to Pentex (retail $11): All the dirty doings of the evil megacorporation that serves the Wyrm.

 

As with the other bundle, some of your cash will go to the Bodhana Group.  You can click here to pick it up.

I do think, if they continue to explore World of Darkness bundles, that we are due a Changeling: The Dreaming bundle in the near future!  Pleeeease!

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