I have a new post up at NoRerolls. Here’e a little preview of what you can expect if you pop over and read it:
Games are fantastic social tools. They are a scaffolding for social interaction and a great source of shared experience and enjoyment. Cooperative games give a great opportunity for camaraderie and team-working, and can give a real sense of shared achievement when you manage to accomplish your goals together.
That said, many otherwise-cooperative games have a mechanism that allows for one player (or several players) to be a traitor, working against the team to their own ends. When considering such games, I’m not talking about titles such as The Resistance, which cannot function without a traitor, but rather games in which there is already a challenge for the team to overcome before any betrayal is even considered. In these games, the traitor is an additional feature which exacerbates the situation and creates suspicion and mistrust among the players. This article is by no means comprehensive, but is just based on my experiences with these games and how they deal with the traitor mechanism.
I’m not hugely into lists, so in the coming article my intention is not to rank games that involve traitors, but rather just give quick outlines of a handful of titles that use this mechanism really well.
Shadows Over Camelot
Released in 2005 and designed by Bruno Cathala and Serge Laget, Shadows Over Camelot is a fantastic game that encourages strong, cooperative play.
Theme-wise, the game is set in the time of Arthurian legend. Players each take on the role of one of the knights of the round table, choosing from King Arthur, Sir Galahad, Sir Gawain, Sir Kay, Sir Percival, Sir Palamedes and Sir Tristan of Lyonesse.